export default `
uniform mat4 uProjection, uModel, uView;
uniform vec3 uCameraPosition;

uniform int uObjectId;
uniform int uInstanceCount;
uniform int uGroupCount;

uniform vec2 uMarkerTexDim;
uniform sampler2D tMarker;
#if __VERSION__ != 300
    varying float vMarker;
#else
    flat out float vMarker;
#endif

varying vec3 vViewPosition;
`;