LoadMolstarReturnType: {
    model?: StateObjectSelector<PluginStateObject.Molecule.Model, StateTransformer<StateObject<any, StateObject.Type<any>>, StateObject<any, StateObject.Type<any>>, any>>;
    modelProperties?: StateObjectSelector<PluginStateObject.Molecule.Model, StateTransformer<StateObject<any, StateObject.Type<any>>, StateObject<any, StateObject.Type<any>>, any>>;
    representation?: StructureRepresentationPresetProvider.Result;
    structure?: StateObjectSelector<PluginStateObject.Molecule.Structure, StateTransformer<StateObject<any, StateObject.Type<any>>, StateObject<any, StateObject.Type<any>>, any>>;
    structureProperties?: StateObjectSelector<PluginStateObject.Molecule.Structure, StateTransformer<StateObject<any, StateObject.Type<any>>, StateObject<any, StateObject.Type<any>>, any>>;
}

Type declaration

  • Optional model?: StateObjectSelector<PluginStateObject.Molecule.Model, StateTransformer<StateObject<any, StateObject.Type<any>>, StateObject<any, StateObject.Type<any>>, any>>
  • Optional modelProperties?: StateObjectSelector<PluginStateObject.Molecule.Model, StateTransformer<StateObject<any, StateObject.Type<any>>, StateObject<any, StateObject.Type<any>>, any>>
  • Optional representation?: StructureRepresentationPresetProvider.Result
  • Optional structure?: StateObjectSelector<PluginStateObject.Molecule.Structure, StateTransformer<StateObject<any, StateObject.Type<any>>, StateObject<any, StateObject.Type<any>>, any>>
  • Optional structureProperties?: StateObjectSelector<PluginStateObject.Molecule.Structure, StateTransformer<StateObject<any, StateObject.Type<any>>, StateObject<any, StateObject.Type<any>>, any>>

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