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update renderer spec resource counts

Alexander Rose 2 年之前
父节点
当前提交
05290bfe9e
共有 1 个文件被更改,包括 5 次插入5 次删除
  1. 5 5
      src/mol-gl/_spec/renderer.spec.ts

+ 5 - 5
src/mol-gl/_spec/renderer.spec.ts

@@ -53,17 +53,17 @@ describe('renderer', () => {
         scene.commit();
         expect(ctx.stats.resourceCounts.attribute).toBe(ctx.isWebGL2 ? 4 : 5);
         expect(ctx.stats.resourceCounts.texture).toBe(9);
-        expect(ctx.stats.resourceCounts.vertexArray).toBe(ctx.extensions.vertexArrayObject ? 5 : 0);
-        expect(ctx.stats.resourceCounts.program).toBe(5);
-        expect(ctx.stats.resourceCounts.shader).toBe(10);
+        expect(ctx.stats.resourceCounts.vertexArray).toBe(ctx.extensions.vertexArrayObject ? 6 : 0);
+        expect(ctx.stats.resourceCounts.program).toBe(6);
+        expect(ctx.stats.resourceCounts.shader).toBe(12);
 
         scene.remove(points);
         scene.commit();
         expect(ctx.stats.resourceCounts.attribute).toBe(0);
         expect(ctx.stats.resourceCounts.texture).toBe(1);
         expect(ctx.stats.resourceCounts.vertexArray).toBe(0);
-        expect(ctx.stats.resourceCounts.program).toBe(5);
-        expect(ctx.stats.resourceCounts.shader).toBe(10);
+        expect(ctx.stats.resourceCounts.program).toBe(6);
+        expect(ctx.stats.resourceCounts.shader).toBe(12);
 
         ctx.resources.destroy();
         expect(ctx.stats.resourceCounts.program).toBe(0);