|
const { center, radius, extrema } = invariantBoundingSphere
|
|
const { center, radius, extrema } = invariantBoundingSphere
|
|
for (let i = 0, _i = transformCount; i < _i; ++i) {
|
|
for (let i = 0, _i = transformCount; i < _i; ++i) {
|
|
Vec3.transformMat4Offset(v, e, transform, 0, 0, i * 16)
|
|
Vec3.transformMat4Offset(v, e, transform, 0, 0, i * 16)
|