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@@ -55,6 +55,7 @@ uniform vec3 uHighlightColor;
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uniform vec3 uSelectColor;
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uniform vec3 uSelectColor;
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uniform float uHighlightStrength;
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uniform float uHighlightStrength;
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uniform float uSelectStrength;
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uniform float uSelectStrength;
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+uniform int uMarkerPriority;
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#if defined(dMarkerType_uniform)
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#if defined(dMarkerType_uniform)
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uniform float uMarker;
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uniform float uMarker;
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