@@ -6,6 +6,8 @@ Note that since we don't clearly distinguish between a public and private interf
## [Unreleased]
+- Fix ``Scene.clear`` not clearing primitives & volumes arrays (@JonStargaryen)
+
## [v3.8.2] - 2022-05-22
- Fix ``Scene.opacityAverage`` not taking xray shaded into account
@@ -258,6 +258,8 @@ namespace Scene {
renderables[i].dispose();
}
renderables.length = 0;
+ primitives.length = 0;
+ volumes.length = 0;
renderableMap.clear();
boundingSphereDirty = true;
boundingSphereVisibleDirty = true;