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if ((cameraDist > cameraSphere.radius || cameraDist > b.radius || b.radius > camera.state.radiusMax) && !Sphere3D.includes(oldBoundingSphereVisible, b)) return true;
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if ((cameraDist > cameraSphere.radius || cameraDist > b.radius || b.radius > camera.state.radiusMax) && !Sphere3D.includes(oldBoundingSphereVisible, b)) return true;
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if (Sphere3D.overlaps(cameraSphere, b)) cameraSphereOverlapsNone = false;
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if (Sphere3D.overlaps(cameraSphere, b)) cameraSphereOverlapsNone = false;
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