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@@ -72,12 +72,7 @@ uniform float uPickingAlphaThreshold;
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uniform bool uTransparentBackground;
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uniform float uXrayEdgeFalloff;
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-uniform float uInteriorDarkening;
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-uniform bool uInteriorColorFlag;
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-uniform vec3 uInteriorColor;
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-
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uniform bool uRenderWboit;
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-uniform bool uDoubleSided;
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uniform float uNear;
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uniform float uFar;
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@@ -357,7 +352,6 @@ void main() {
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float fragmentDepth = calcDepth((uModelView * vec4(start, 1.0)).xyz);
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float preFogAlpha = clamp(preFogAlphaBlended, 0.0, 1.0);
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- bool interior = false;
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#include wboit_write
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}
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`;
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