|
@@ -431,7 +431,7 @@ void main () {
|
|
#endif
|
|
#endif
|
|
|
|
|
|
#if defined(dRenderVariant_color)
|
|
#if defined(dRenderVariant_color)
|
|
- float absFragDepth = abs(calcDepth((uView * vec4(vBoundingSphere.xyz, 1.0)).xyz));
|
|
|
|
|
|
+ float absFragDepth = abs(calcDepth((uView * vec4(uCameraPosition + (d * rayDir), 1.0)).xyz));
|
|
#include wboit_write
|
|
#include wboit_write
|
|
#endif
|
|
#endif
|
|
}
|
|
}
|