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@@ -440,16 +440,16 @@ export const TriTable = [
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* The line between edge 1 and 5 is always drawn as it's on the leading edge
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*/
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export const AllowedContours = [
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- [ 0, 4, 4, 4, 2, 0, 0, 0, 2, 2, 0, 0 ], // 1 2 3 4 8 9
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- [ 4, 0, 4, 4, 0, 8, 0, 0, 0, 8, 8, 0 ], // 0 2 3 5 9 10
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- [ 4, 4, 0, 4, 0, 0, 8, 0, 0, 0, 8, 8 ], // 0 1 3 6 10 11
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- [ 4, 4, 4, 0, 0, 0, 0, 1, 1, 0, 0, 1 ], // 0 1 2 7 8 11
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- [ 2, 0, 0, 0, 0, 8, 8, 8, 2, 2, 0, 0 ], // 0 5 6 7 8 9
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- [ 0, 8, 0, 0, 8, 0, 8, 8, 0, 8, 8, 0 ], // And rotate it
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- [ 0, 0, 8, 0, 8, 8, 0, 8, 0, 0, 8, 8 ],
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- [ 0, 0, 0, 1, 8, 8, 8, 0, 1, 0, 0, 1 ],
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- [ 2, 0, 0, 1, 2, 0, 0, 1, 0, 2, 0, 1 ], // 0 3 4 7 9 11
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- [ 2, 8, 0, 0, 2, 8, 0, 0, 2, 0, 8, 0 ], // And rotate some more
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- [ 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 0, 8 ],
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- [ 0, 0, 8, 1, 0, 0, 8, 1, 1, 0, 8, 0 ]
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+ [0, 4, 4, 4, 2, 0, 0, 0, 2, 2, 0, 0], // 1 2 3 4 8 9
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+ [4, 0, 4, 4, 0, 8, 0, 0, 0, 8, 8, 0], // 0 2 3 5 9 10
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+ [4, 4, 0, 4, 0, 0, 8, 0, 0, 0, 8, 8], // 0 1 3 6 10 11
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+ [4, 4, 4, 0, 0, 0, 0, 1, 1, 0, 0, 1], // 0 1 2 7 8 11
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+ [2, 0, 0, 0, 0, 8, 8, 8, 2, 2, 0, 0], // 0 5 6 7 8 9
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+ [0, 8, 0, 0, 8, 0, 8, 8, 0, 8, 8, 0], // And rotate it
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+ [0, 0, 8, 0, 8, 8, 0, 8, 0, 0, 8, 8],
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+ [0, 0, 0, 1, 8, 8, 8, 0, 1, 0, 0, 1],
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+ [2, 0, 0, 1, 2, 0, 0, 1, 0, 2, 0, 1], // 0 3 4 7 9 11
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+ [2, 8, 0, 0, 2, 8, 0, 0, 2, 0, 8, 0], // And rotate some more
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+ [0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 0, 8],
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+ [0, 0, 8, 1, 0, 0, 8, 1, 1, 0, 8, 0]
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];
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