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@@ -1,12 +1,12 @@
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/**
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- * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
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+ * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
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*
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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*/
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import { ParamDefinition as PD } from '../../../mol-util/param-definition';
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import { UnitsMeshParams, UnitsTextureMeshParams, UnitsVisual, UnitsMeshVisual, UnitsTextureMeshVisual } from '../units-visual';
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-import { GaussianDensityParams, computeUnitGaussianDensity, GaussianDensityTextureProps, computeUnitGaussianDensityTexture2d, GaussianDensityProps, computeStructureGaussianDensity } from './util/gaussian';
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+import { GaussianDensityParams, computeUnitGaussianDensity, GaussianDensityTextureProps, computeUnitGaussianDensityTexture2d, GaussianDensityProps, computeStructureGaussianDensity, computeStructureGaussianDensityTexture2d } from './util/gaussian';
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import { VisualContext } from '../../visual';
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import { Unit, Structure } from '../../../mol-model/structure';
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import { Theme } from '../../../mol-theme/theme';
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@@ -19,7 +19,7 @@ import { calcActiveVoxels } from '../../../mol-gl/compute/marching-cubes/active-
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import { createHistogramPyramid } from '../../../mol-gl/compute/histogram-pyramid/reduction';
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import { createIsosurfaceBuffers } from '../../../mol-gl/compute/marching-cubes/isosurface';
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import { Sphere3D } from '../../../mol-math/geometry';
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-import { ComplexVisual, ComplexMeshParams, ComplexMeshVisual } from '../complex-visual';
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+import { ComplexVisual, ComplexMeshParams, ComplexMeshVisual, ComplexTextureMeshVisual } from '../complex-visual';
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import { getUnitExtraRadius, getStructureExtraRadius } from './util/common';
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export const GaussianSurfaceMeshParams = {
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@@ -124,17 +124,19 @@ const GaussianSurfaceName = 'gaussian-surface';
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async function createGaussianSurfaceTextureMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityTextureProps, textureMesh?: TextureMesh): Promise<TextureMesh> {
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if (!ctx.webgl) throw new Error('webgl context required to create gaussian surface texture-mesh');
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- const { namedTextures, resources, extensions: { colorBufferFloat, textureFloat } } = ctx.webgl;
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+ const { namedTextures, resources, extensions: { colorBufferFloat, textureFloat, colorBufferHalfFloat, textureHalfFloat } } = ctx.webgl;
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if (!namedTextures[GaussianSurfaceName]) {
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- namedTextures[GaussianSurfaceName] = colorBufferFloat && textureFloat
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- ? resources.texture('image-float32', 'rgba', 'float', 'linear')
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- : resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
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+ namedTextures[GaussianSurfaceName] = colorBufferHalfFloat && textureHalfFloat
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+ ? resources.texture('image-float16', 'rgba', 'fp16', 'linear')
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+ : colorBufferFloat && textureFloat
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+ ? resources.texture('image-float32', 'rgba', 'float', 'linear')
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+ : resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
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}
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// console.time('computeUnitGaussianDensityTexture2d');
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const densityTextureData = await computeUnitGaussianDensityTexture2d(structure, unit, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime);
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- // console.log(densityTextureData)
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- // console.log('vertexGroupTexture', readTexture(ctx.webgl, densityTextureData.texture))
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+ // console.log(densityTextureData);
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+ // console.log('vertexGroupTexture', readTexture(ctx.webgl, densityTextureData.texture));
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// ctx.webgl.waitForGpuCommandsCompleteSync();
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// console.timeEnd('computeUnitGaussianDensityTexture2d');
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@@ -162,7 +164,7 @@ async function createGaussianSurfaceTextureMesh(ctx: VisualContext, unit: Unit,
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// framebuffers: ctx.webgl.namedFramebuffers,
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// textures: ctx.webgl.namedTextures,
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// });
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- // ctx.webgl.waitForGpuCommandsCompleteSync()
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+ // ctx.webgl.waitForGpuCommandsCompleteSync();
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return surface;
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}
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@@ -182,4 +184,70 @@ export function GaussianSurfaceTextureMeshVisual(materialId: number): UnitsVisua
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if (newProps.includeParent !== currentProps.includeParent) state.createGeometry = true;
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}
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}, materialId);
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+}
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+
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+//
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+
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+async function createStructureGaussianSurfaceTextureMesh(ctx: VisualContext, structure: Structure, theme: Theme, props: GaussianDensityTextureProps, textureMesh?: TextureMesh): Promise<TextureMesh> {
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+ if (!ctx.webgl) throw new Error('webgl context required to create structure gaussian surface texture-mesh');
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+
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+ const { namedTextures, resources, extensions: { colorBufferFloat, textureFloat, colorBufferHalfFloat, textureHalfFloat } } = ctx.webgl;
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+ if (!namedTextures[GaussianSurfaceName]) {
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+ namedTextures[GaussianSurfaceName] = colorBufferHalfFloat && textureHalfFloat
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+ ? resources.texture('image-float16', 'rgba', 'fp16', 'linear')
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+ : colorBufferFloat && textureFloat
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+ ? resources.texture('image-float32', 'rgba', 'float', 'linear')
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+ : resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
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+ }
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+
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+ // console.time('computeUnitGaussianDensityTexture2d');
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+ const densityTextureData = await computeStructureGaussianDensityTexture2d(structure, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime);
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+ // console.log(densityTextureData);
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+ // console.log('vertexGroupTexture', readTexture(ctx.webgl, densityTextureData.texture));
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+ // ctx.webgl.waitForGpuCommandsCompleteSync();
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+ // console.timeEnd('computeUnitGaussianDensityTexture2d');
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+
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+ const isoLevel = Math.exp(-props.smoothness) / densityTextureData.radiusFactor;
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+
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+ // console.time('calcActiveVoxels');
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+ const activeVoxelsTex = calcActiveVoxels(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, isoLevel, densityTextureData.gridTexScale);
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+ // ctx.webgl.waitForGpuCommandsCompleteSync();
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+ // console.timeEnd('calcActiveVoxels');
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+
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+ // console.time('createHistogramPyramid');
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+ const compacted = createHistogramPyramid(ctx.webgl, activeVoxelsTex, densityTextureData.gridTexScale, densityTextureData.gridTexDim);
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+ // ctx.webgl.waitForGpuCommandsCompleteSync();
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+ // console.timeEnd('createHistogramPyramid');
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+
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+ // console.time('createIsosurfaceBuffers');
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+ const gv = createIsosurfaceBuffers(ctx.webgl, activeVoxelsTex, densityTextureData.texture, compacted, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.transform, isoLevel, textureMesh ? textureMesh.vertexGroupTexture.ref.value : undefined, textureMesh ? textureMesh.normalTexture.ref.value : undefined);
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+ // ctx.webgl.waitForGpuCommandsCompleteSync();
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+ // console.timeEnd('createIsosurfaceBuffers');
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+
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+ const boundingSphere = Sphere3D.expand(Sphere3D(), structure.boundary.sphere, props.radiusOffset + getStructureExtraRadius(structure));
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+ const surface = TextureMesh.create(gv.vertexCount, 1, gv.vertexGroupTexture, gv.normalTexture, boundingSphere, textureMesh);
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+ // console.log({
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+ // renderables: ctx.webgl.namedComputeRenderables,
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+ // framebuffers: ctx.webgl.namedFramebuffers,
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+ // textures: ctx.webgl.namedTextures,
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+ // });
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+ // ctx.webgl.waitForGpuCommandsCompleteSync();
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+ return surface;
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+}
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+
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+export function StructureGaussianSurfaceTextureMeshVisual(materialId: number): ComplexVisual<StructureGaussianSurfaceMeshParams> {
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+ return ComplexTextureMeshVisual<StructureGaussianSurfaceMeshParams>({
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+ defaultProps: PD.getDefaultValues(StructureGaussianSurfaceMeshParams),
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+ createGeometry: createStructureGaussianSurfaceTextureMesh,
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+ createLocationIterator: ElementIterator.fromStructure,
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+ getLoci: getSerialElementLoci,
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+ eachLocation: eachSerialElement,
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+ setUpdateState: (state: VisualUpdateState, newProps: PD.Values<StructureGaussianSurfaceMeshParams>, currentProps: PD.Values<StructureGaussianSurfaceMeshParams>) => {
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+ if (newProps.resolution !== currentProps.resolution) state.createGeometry = true;
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+ if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true;
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+ if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true;
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+ if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true;
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+ if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true;
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+ }
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+ }, materialId);
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}
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