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@@ -1,6 +1,6 @@
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-// #ifdef dUseFog
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+#ifdef dUseFog
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float depth = length(vViewPosition);
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float depth = length(vViewPosition);
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// float depth = gl_FragCoord.z / gl_FragCoord.w;
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// float depth = gl_FragCoord.z / gl_FragCoord.w;
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float fogFactor = smoothstep(uFogNear, uFogFar, depth);
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float fogFactor = smoothstep(uFogNear, uFogFar, depth);
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gl_FragColor.rgb = mix(gl_FragColor.rgb, uFogColor, fogFactor);
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gl_FragColor.rgb = mix(gl_FragColor.rgb, uFogColor, fogFactor);
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-// #endif
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+#endif
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