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@@ -1,20 +1,20 @@
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/**
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- * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
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+ * Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
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*
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* @author Gianluca Tomasello <giagitom@gmail.com>
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*/
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export const blendBackDpoit_frag = `
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- precision highp float;
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+ precision highp float;
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- uniform sampler2D tDpoitBackColor;
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- uniform vec2 uTexSize;
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+ uniform sampler2D tDpoitBackColor;
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+ uniform vec2 uTexSize;
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- void main() {
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- vec2 coords = gl_FragCoord.xy / uTexSize;
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- gl_FragColor = texture2D(tDpoitBackColor, coords);
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- if (gl_FragColor.a == 0.0) {
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- discard;
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- }
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- }
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+ void main() {
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+ vec2 coords = gl_FragCoord.xy / uTexSize;
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+ gl_FragColor = texture2D(tDpoitBackColor, coords);
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+ if (gl_FragColor.a == 0.0) {
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+ discard;
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+ }
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+ }
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`;
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