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renderable schema cleanup

- use base schema in direct-volume schema
Alexander Rose 4 years ago
parent
commit
7753a6ec56

+ 1 - 0
src/mol-gl/renderable/cylinders.ts

@@ -14,6 +14,7 @@ import { ValueCell } from '../../mol-util';
 export const CylindersSchema = {
     ...BaseSchema,
     ...SizeSchema,
+    aGroup: AttributeSpec('float32', 1, 0),
     aStart: AttributeSpec('float32', 3, 0),
     aEnd: AttributeSpec('float32', 3, 0),
     aMapping: AttributeSpec('float32', 3, 0),

+ 6 - 45
src/mol-gl/renderable/direct-volume.ts

@@ -7,59 +7,20 @@
 import { Renderable, RenderableState, createRenderable } from '../renderable';
 import { WebGLContext } from '../webgl/context';
 import { createGraphicsRenderItem } from '../webgl/render-item';
-import { AttributeSpec, Values, UniformSpec, GlobalUniformSchema, InternalSchema, TextureSpec, ValueSpec, ElementsSpec, DefineSpec, InternalValues, GlobalTextureSchema } from './schema';
+import { AttributeSpec, Values, UniformSpec, GlobalUniformSchema, InternalSchema, TextureSpec, ElementsSpec, DefineSpec, InternalValues, GlobalTextureSchema, BaseSchema } from './schema';
 import { DirectVolumeShaderCode } from '../shader-code';
 import { ValueCell } from '../../mol-util';
 
 export const DirectVolumeSchema = {
-    uColor: UniformSpec('v3'),
-    uColorTexDim: UniformSpec('v2'),
-    tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
-    dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance']),
-
-    uMarkerTexDim: UniformSpec('v2'),
-    tMarker: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'),
-
-    uOverpaintTexDim: UniformSpec('v2'),
-    tOverpaint: TextureSpec('image-uint8', 'rgba', 'ubyte', 'nearest'),
-    dOverpaint: DefineSpec('boolean'),
-
-    uTransparencyTexDim: UniformSpec('v2'),
-    tTransparency: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'),
-    dTransparency: DefineSpec('boolean'),
-    transparencyAverage: ValueSpec('number'),
-
-    dClipObjectCount: DefineSpec('number'),
-    dClipVariant: DefineSpec('string', ['instance', 'pixel']),
-    uClippingTexDim: UniformSpec('v2'),
-    tClipping: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'),
-    dClipping: DefineSpec('boolean'),
-
-    uVertexCount: UniformSpec('i'),
-    uInstanceCount: UniformSpec('i'),
-    uGroupCount: UniformSpec('i'),
-    uInvariantBoundingSphere: UniformSpec('v4'),
-
-    aInstance: AttributeSpec('float32', 1, 1),
-    aTransform: AttributeSpec('float32', 16, 1),
-
-    drawCount: ValueSpec('number'),
-    instanceCount: ValueSpec('number'),
-
-    alpha: ValueSpec('number'),
-
-    matrix: ValueSpec('m4'),
-    transform: ValueSpec('float32'),
-    extraTransform: ValueSpec('float32'),
-    hasReflection: ValueSpec('boolean'),
-
-    boundingSphere: ValueSpec('sphere'),
-    invariantBoundingSphere: ValueSpec('sphere'),
+    ...BaseSchema,
 
     aPosition: AttributeSpec('float32', 3, 0),
     elements: ElementsSpec('uint32'),
 
-    uAlpha: UniformSpec('f'),
+    uColor: UniformSpec('v3'),
+    uColorTexDim: UniformSpec('v2'),
+    tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
+    dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance']),
 
     uIsoValue: UniformSpec('v2'),
     uBboxMin: UniformSpec('v3'),

+ 1 - 1
src/mol-gl/renderable/image.ts

@@ -15,9 +15,9 @@ import { InterpolationTypeNames } from '../../mol-geo/geometry/image/image';
 export const ImageSchema = {
     ...BaseSchema,
 
+    aGroup: AttributeSpec('float32', 1, 0),
     aPosition: AttributeSpec('float32', 3, 0),
     aUv: AttributeSpec('float32', 2, 0),
-
     elements: ElementsSpec('uint32'),
 
     uImageTexDim: UniformSpec('v2'),

+ 1 - 0
src/mol-gl/renderable/lines.ts

@@ -14,6 +14,7 @@ import { LinesShaderCode } from '../shader-code';
 export const LinesSchema = {
     ...BaseSchema,
     ...SizeSchema,
+    aGroup: AttributeSpec('float32', 1, 0),
     aMapping: AttributeSpec('float32', 2, 0),
     aStart: AttributeSpec('float32', 3, 0),
     aEnd: AttributeSpec('float32', 3, 0),

+ 1 - 0
src/mol-gl/renderable/mesh.ts

@@ -13,6 +13,7 @@ import { ValueCell } from '../../mol-util';
 
 export const MeshSchema = {
     ...BaseSchema,
+    aGroup: AttributeSpec('float32', 1, 0),
     aPosition: AttributeSpec('float32', 3, 0),
     aNormal: AttributeSpec('float32', 3, 0),
     elements: ElementsSpec('uint32'),

+ 1 - 0
src/mol-gl/renderable/points.ts

@@ -14,6 +14,7 @@ import { ValueCell } from '../../mol-util';
 export const PointsSchema = {
     ...BaseSchema,
     ...SizeSchema,
+    aGroup: AttributeSpec('float32', 1, 0),
     aPosition: AttributeSpec('float32', 3, 0),
     dPointSizeAttenuation: DefineSpec('boolean'),
     dPointFilledCircle: DefineSpec('boolean'),

+ 0 - 1
src/mol-gl/renderable/schema.ts

@@ -242,7 +242,6 @@ export const BaseSchema = {
     ...ClippingSchema,
 
     aInstance: AttributeSpec('float32', 1, 1),
-    aGroup: AttributeSpec('float32', 1, 0),
     /**
      * final per-instance transform calculated for instance `i` as
      * `aTransform[i] = matrix * transform[i] * extraTransform[i]`

+ 1 - 0
src/mol-gl/renderable/spheres.ts

@@ -14,6 +14,7 @@ import { ValueCell } from '../../mol-util';
 export const SpheresSchema = {
     ...BaseSchema,
     ...SizeSchema,
+    aGroup: AttributeSpec('float32', 1, 0),
     aPosition: AttributeSpec('float32', 3, 0),
     aMapping: AttributeSpec('float32', 2, 0),
     elements: ElementsSpec('uint32'),

+ 1 - 0
src/mol-gl/renderable/text.ts

@@ -14,6 +14,7 @@ import { ValueCell } from '../../mol-util';
 export const TextSchema = {
     ...BaseSchema,
     ...SizeSchema,
+    aGroup: AttributeSpec('float32', 1, 0),
     aPosition: AttributeSpec('float32', 3, 0),
     aMapping: AttributeSpec('float32', 2, 0),
     aDepth: AttributeSpec('float32', 1, 0),

+ 2 - 2
src/mol-gl/renderable/texture-mesh.ts

@@ -7,13 +7,13 @@
 import { Renderable, RenderableState, createRenderable } from '../renderable';
 import { WebGLContext } from '../webgl/context';
 import { createGraphicsRenderItem } from '../webgl/render-item';
-import { GlobalUniformSchema, BaseSchema, DefineSpec, Values, InternalSchema, InternalValues, UniformSpec, TextureSpec, GlobalTextureSchema } from './schema';
+import { GlobalUniformSchema, BaseSchema, DefineSpec, Values, InternalSchema, InternalValues, UniformSpec, TextureSpec, GlobalTextureSchema, AttributeSpec } from './schema';
 import { MeshShaderCode } from '../shader-code';
 import { ValueCell } from '../../mol-util';
 
 export const TextureMeshSchema = {
     ...BaseSchema,
-
+    aGroup: AttributeSpec('float32', 1, 0),
     uGeoTexDim: UniformSpec('v2'),
     /** texture has vertex positions in XYZ and group id in W */
     tPositionGroup: TextureSpec('texture', 'rgba', 'float', 'nearest'),