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@@ -320,7 +320,7 @@ function updateClip(camera: Camera) {
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if (mode === 'perspective') {
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// set at least to 5 to avoid slow sphere impostor rendering
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- near = Math.max(5, near);
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+ near = Math.max(Math.min(radius, 5), near);
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far = Math.max(5, far);
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} else {
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near = Math.max(0, near);
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