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moved passes into seperate folder

Alexander Rose 5 년 전
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8db97fdb77
4개의 변경된 파일4개의 추가작업 그리고 4개의 파일을 삭제
  1. 3 3
      src/mol-canvas3d/canvas3d.ts
  2. 1 1
      src/mol-canvas3d/passes/draw.ts
  3. 0 0
      src/mol-canvas3d/passes/multi-sample.ts
  4. 0 0
      src/mol-canvas3d/passes/postprocessing.ts

+ 3 - 3
src/mol-canvas3d/canvas3d.ts

@@ -26,12 +26,12 @@ import { BoundingSphereHelper, DebugHelperParams } from './helper/bounding-spher
 import { decodeFloatRGB } from 'mol-util/float-packing';
 import { SetUtils } from 'mol-util/set';
 import { Canvas3dInteractionHelper } from './helper/interaction-events';
-import { PostprocessingParams, PostprocessingPass } from './helper/postprocessing';
-import { MultiSampleParams, MultiSamplePass } from './helper/multi-sample';
+import { PostprocessingParams, PostprocessingPass } from './passes/postprocessing';
+import { MultiSampleParams, MultiSamplePass } from './passes/multi-sample';
 import { GLRenderingContext } from 'mol-gl/webgl/compat';
 import { PixelData } from 'mol-util/image';
 import { readTexture } from 'mol-gl/compute/util';
-import { DrawPass } from './helper/draw';
+import { DrawPass } from './passes/draw';
 
 export const Canvas3DParams = {
     // TODO: FPS cap?

+ 1 - 1
src/mol-canvas3d/helper/draw.ts → src/mol-canvas3d/passes/draw.ts

@@ -8,7 +8,7 @@ import { WebGLContext } from 'mol-gl/webgl/context';
 import { createRenderTarget, RenderTarget } from 'mol-gl/webgl/render-target';
 import Renderer from 'mol-gl/renderer';
 import Scene from 'mol-gl/scene';
-import { BoundingSphereHelper } from './bounding-sphere-helper';
+import { BoundingSphereHelper } from '../helper/bounding-sphere-helper';
 import { createTexture, Texture } from 'mol-gl/webgl/texture';
 
 

+ 0 - 0
src/mol-canvas3d/helper/multi-sample.ts → src/mol-canvas3d/passes/multi-sample.ts


+ 0 - 0
src/mol-canvas3d/helper/postprocessing.ts → src/mol-canvas3d/passes/postprocessing.ts