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@@ -74,6 +74,8 @@ void main(void) {
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float kernelSum = 0.0;
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// only if kernelSize is odd
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for (int i = -dOcclusionKernelSize / 2; i <= dOcclusionKernelSize / 2; i++) {
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+ if (abs(i) > 1 && abs(float(i)) * pixelSize > 0.5) continue;
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+
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vec2 sampleCoords = coords + float(i) * offset;
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if (outsideBounds(sampleCoords)) {
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continue;
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