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const expandedBox = Box3D.expand(Box3D.empty(), box, Vec3.create(pad, pad, pad));
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const expandedBox = Box3D.expand(Box3D.empty(), box, Vec3.create(pad, pad, pad));
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const extent = Vec3.sub(Vec3.zero(), expandedBox.max, expandedBox.min)
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const extent = Vec3.sub(Vec3.zero(), expandedBox.max, expandedBox.min)
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