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- return Axes3D.create(Vec3.fromArray(Vec3(), positions, 0), Vec3.create(1, 0, 0), Vec3.create(0, 1, 0), Vec3.create(0, 1, 0));
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+ return Axes3D.create(Vec3.fromArray(Vec3(), positions, 0), Vec3.create(1, 0, 0), Vec3.create(0, 1, 0), Vec3.create(0, 0, 1));
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const points = Matrix.fromArray(positions, 3, positions.length / 3);
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const points = Matrix.fromArray(positions, 3, positions.length / 3);
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return Axes3D.create(origin, dirA, dirB, dirC);
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return Axes3D.create(origin, dirA, dirB, dirC);
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