|
@@ -86,7 +86,7 @@ export const assign_material_color = `
|
|
|
// apply per-group transparency
|
|
|
#if defined(dTransparency) && (defined(dRenderVariant_pick) || defined(dRenderVariant_color))
|
|
|
float ta = 1.0 - vTransparency;
|
|
|
- if (vTransparency < 0.2) ta = 1.0; // hard cutoff looks better
|
|
|
+ if (vTransparency < 0.09) ta = 1.0; // hard cutoff looks better
|
|
|
|
|
|
#if defined(dRenderVariant_pick)
|
|
|
if (ta < uPickingAlphaThreshold)
|