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@@ -5,13 +5,14 @@
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*/
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import { UniformValues } from './uniform';
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-import { AttributeValues, createAttributeBuffers, createElementsBuffer, ElementsBuffer, createAttributeBuffer, ArrayKind, AttributeBuffers } from './buffer';
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+import { AttributeValues, createAttributeBuffers, createElementsBuffer, ElementsBuffer, createAttributeBuffer, ArrayKind } from './buffer';
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import { TextureValues, createTextures } from './texture';
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import { Context } from './context';
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import { ShaderCode, addShaderDefines, DefineValues } from '../shader-code';
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import { Program } from './program';
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import { RenderableSchema, RenderableValues, AttributeSpec } from '../renderable/schema';
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import { idFactory } from 'mol-util/id-factory';
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+import { deleteVertexArray, createVertexArray } from './vertex-array';
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const getNextRenderItemId = idFactory()
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@@ -53,28 +54,6 @@ function getValueVersions<T extends RenderableValues>(values: T) {
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return versions as Versions<T>
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}
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-function createVertexArray(ctx: Context, program: Program, attributeBuffers: AttributeBuffers, elementsBuffer?: ElementsBuffer) {
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- const { oesVertexArrayObject } = ctx.extensions
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- let vertexArray: WebGLVertexArrayObjectOES | undefined = undefined
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- if (oesVertexArrayObject) {
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- vertexArray = oesVertexArrayObject.createVertexArrayOES()
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- oesVertexArrayObject.bindVertexArrayOES(vertexArray)
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- program.bindAttributes(attributeBuffers)
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- if (elementsBuffer) elementsBuffer.bind()
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- ctx.vaoCount += 1
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- oesVertexArrayObject.bindVertexArrayOES(null!)
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- }
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- return vertexArray
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-}
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-
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-function deleteVertexArray(ctx: Context, vertexArray?: WebGLVertexArrayObjectOES) {
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- const { oesVertexArrayObject } = ctx.extensions
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- if (oesVertexArrayObject && vertexArray) {
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- oesVertexArrayObject.deleteVertexArrayOES(vertexArray)
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- ctx.vaoCount -= 1
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- }
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-}
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-
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export interface RenderItem {
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readonly id: number
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readonly programId: number
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@@ -111,8 +90,8 @@ export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: S
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let vertexArray: WebGLVertexArrayObjectOES | undefined = createVertexArray(ctx, program, attributeBuffers, elementsBuffer)
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- let drawCount = values.drawCount.ref
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- let instanceCount = values.instanceCount.ref
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+ let drawCount = values.drawCount.ref.value
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+ let instanceCount = values.instanceCount.ref.value
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let destroyed = false
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@@ -131,18 +110,16 @@ export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: S
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}
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program.bindTextures(textures)
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if (elementsBuffer) {
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- angleInstancedArrays.drawElementsInstancedANGLE(glDrawMode, drawCount.value, elementsBuffer._dataType, 0, instanceCount.value);
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+ angleInstancedArrays.drawElementsInstancedANGLE(glDrawMode, drawCount, elementsBuffer._dataType, 0, instanceCount);
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} else {
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- angleInstancedArrays.drawArraysInstancedANGLE(glDrawMode, 0, drawCount.value, instanceCount.value)
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+ angleInstancedArrays.drawArraysInstancedANGLE(glDrawMode, 0, drawCount, instanceCount)
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}
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},
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update: () => {
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let defineChange = false
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Object.keys(defineValues).forEach(k => {
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const value = defineValues[k]
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- if (value.ref.version === versions[k]) {
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- // console.log('define version unchanged', k)
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- } else {
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+ if (value.ref.version !== versions[k]) {
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console.log('define version changed', k)
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defineChange = true
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versions[k] = value.ref.version
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@@ -152,8 +129,6 @@ export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: S
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if (defineChange) {
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console.log('some defines changed, need to rebuild program')
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programRef.free()
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- // programCache.clear()
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- // console.log('programCache.count', programCache.count)
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programRef = programCache.get(ctx, {
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shaderCode: addShaderDefines(defineValues, shaderCode),
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schema
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@@ -161,36 +136,35 @@ export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: S
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program = programRef.value
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}
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- console.log('RenderItem.update', id, values)
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- if (values.drawCount.ref.version !== drawCount.version) {
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+ if (values.drawCount.ref.version !== versions.drawCount) {
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console.log('drawCount version changed')
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- drawCount = values.drawCount.ref
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+ drawCount = values.drawCount.ref.value
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+ versions.drawCount = values.drawCount.ref.version
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}
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- if (values.instanceCount.ref.version !== instanceCount.version) {
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+ if (values.instanceCount.ref.version !== versions.instanceCount) {
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console.log('instanceCount version changed')
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- instanceCount = values.instanceCount.ref
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+ instanceCount = values.instanceCount.ref.value
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+ versions.instanceCount = values.instanceCount.ref.version
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}
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let bufferChange = false
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Object.keys(attributeValues).forEach(k => {
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const value = attributeValues[k]
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- if (value.ref.version === versions[k]) {
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- // console.log('attribute version unchanged', k)
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- return
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- }
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- const buffer = attributeBuffers[k]
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- if (buffer.length >= value.ref.value.length) {
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- console.log('attribute array large enough to update', k)
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- attributeBuffers[k].updateData(value.ref.value)
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- } else {
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- console.log('attribute array to small, need to create new attribute', k)
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- attributeBuffers[k].destroy()
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- const spec = schema[k] as AttributeSpec<ArrayKind>
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- attributeBuffers[k] = createAttributeBuffer(ctx, value.ref.value, spec.itemSize, spec.divisor)
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- bufferChange = true
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+ if (value.ref.version !== versions[k]) {
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+ const buffer = attributeBuffers[k]
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+ if (buffer.length >= value.ref.value.length) {
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+ console.log('attribute array large enough to update', k)
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+ attributeBuffers[k].updateData(value.ref.value)
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+ } else {
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+ console.log('attribute array to small, need to create new attribute', k)
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+ attributeBuffers[k].destroy()
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+ const spec = schema[k] as AttributeSpec<ArrayKind>
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+ attributeBuffers[k] = createAttributeBuffer(ctx, value.ref.value, spec.itemSize, spec.divisor)
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+ bufferChange = true
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+ }
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+ versions[k] = value.ref.version
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}
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- versions[k] = value.ref.version
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})
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if (elementsBuffer && values.elements.ref.version !== versions.elements) {
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@@ -214,22 +188,22 @@ export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: S
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Object.keys(textureValues).forEach(k => {
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const value = textureValues[k]
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- if (value.ref.version === versions[k]) {
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- // console.log('texture version unchanged', k)
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- return
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+ if (value.ref.version !== versions[k]) {
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+ console.log('texture version changed, uploading image', k)
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+ textures[k].load(value.ref.value)
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+ versions[k] = value.ref.version
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}
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- console.log('texture version changed, uploading image', k)
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- textures[k].load(value.ref.value)
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})
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},
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destroy: () => {
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- if (destroyed) return
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- programRef.free()
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- Object.keys(textures).forEach(k => textures[k].destroy())
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- Object.keys(attributeBuffers).forEach(k => attributeBuffers[k].destroy())
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- if (elementsBuffer) elementsBuffer.destroy()
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- deleteVertexArray(ctx, vertexArray)
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- destroyed = true
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+ if (!destroyed) {
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+ programRef.free()
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+ Object.keys(textures).forEach(k => textures[k].destroy())
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+ Object.keys(attributeBuffers).forEach(k => attributeBuffers[k].destroy())
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+ if (elementsBuffer) elementsBuffer.destroy()
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+ deleteVertexArray(ctx, vertexArray)
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+ destroyed = true
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+ }
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}
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}
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}
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