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+/**
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+ * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
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+ *
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+ * @author Alexander Rose <alexander.rose@weirdbyte.de>
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+ */
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+
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+import { ParamDefinition as PD } from 'mol-util/param-definition';
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+import { edt } from 'mol-math/geometry/distance-transform';
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+
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+const TextAtlasCache: { [k: string]: TextAtlas } = {}
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+
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+export function getTextAtlas (props: Partial<TextAtlasProps>) {
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+ const hash = JSON.stringify(props)
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+ if (TextAtlasCache[ hash ] === undefined) {
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+ TextAtlasCache[ hash ] = new TextAtlas(props)
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+ }
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+ return TextAtlasCache[ hash ]
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+}
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+
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+export type TextFonts = 'sans-serif' | 'monospace' | 'serif' | 'cursive'
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+export type TextStyles = 'normal' | 'italic' | 'oblique'
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+export type TextVariants = 'normal' | 'small-caps'
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+export type TextWeights = 'normal' | 'bold'
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+
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+export const TextAtlasParams = {
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+ fontFamily: PD.Select('sans-serif', [['sans-serif', 'Sans Serif'], ['monospace', 'Monospace'], ['serif', 'Serif'], ['cursive', 'Cursive']] as [TextFonts, string][]),
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+ fontSize: PD.Numeric(36, { min: 4, max: 96, step: 1 }),
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+ fontStyle: PD.Select('normal', [['normal', 'Normal'], ['italic', 'Italic'], ['oblique', 'Oblique']] as [TextStyles, string][]),
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+ fontVariant: PD.Select('normal', [['normal', 'Normal'], ['small-caps', 'Small Caps']] as [TextVariants, string][]),
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+ fontWeight: PD.Select('normal', [['normal', 'Normal'], ['bold', 'Bold']] as [TextWeights, string][]),
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+
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+ width: PD.Numeric(1024),
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+ height: PD.Numeric(1024)
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+}
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+export type TextAtlasParams = typeof TextAtlasParams
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+export type TextAtlasProps = PD.Values<TextAtlasParams>
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+
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+export type TextAtlasMap = { x: number, y: number, w: number, h: number }
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+
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+export class TextAtlas {
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+ readonly props: Readonly<TextAtlasProps>
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+ readonly mapped: { [k: string]: TextAtlasMap } = {}
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+ readonly placeholder: TextAtlasMap
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+ readonly context: CanvasRenderingContext2D
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+
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+ private canvas: HTMLCanvasElement
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+
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+ private scratchW = 0
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+ private scratchH = 0
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+ private currentX = 0
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+ private currentY = 0
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+
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+ private readonly cutoff = 0.25
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+ private padding: number
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+ private radius: number
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+
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+ private gridOuter: Float64Array
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+ private gridInner: Float64Array
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+ private f: Float64Array
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+ private d: Float64Array
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+ private z: Float64Array
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+ private v: Int16Array
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+
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+ private scratchCanvas: HTMLCanvasElement
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+ private scratchContext: CanvasRenderingContext2D
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+
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+ private lineHeight: number
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+ private maxWidth: number
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+ private middle: number
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+
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+ constructor (props: Partial<TextAtlasProps> = {}) {
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+ const p = { ...PD.getDefaultValues(TextAtlasParams), ...props }
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+ this.props = p
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+
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+ this.padding = p.fontSize / 8
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+ this.radius = p.fontSize / 3
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+ this.lineHeight = Math.round(p.fontSize + 6 * this.padding)
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+ this.maxWidth = this.lineHeight * 1.5
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+
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+ // Prepare scratch canvas
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+ this.scratchCanvas = document.createElement('canvas')
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+ this.scratchCanvas.width = this.maxWidth
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+ this.scratchCanvas.height = this.lineHeight
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+
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+ this.scratchContext = this.scratchCanvas.getContext('2d')!
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+ this.scratchContext.font = `${p.fontStyle} ${p.fontVariant} ${p.fontWeight} ${p.fontSize}px ${p.fontFamily}`
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+ this.scratchContext.fillStyle = 'black'
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+ this.scratchContext.textBaseline = 'middle'
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+
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+ // temporary arrays for the distance transform
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+ this.gridOuter = new Float64Array(this.lineHeight * this.maxWidth)
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+ this.gridInner = new Float64Array(this.lineHeight * this.maxWidth)
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+ this.f = new Float64Array(Math.max(this.lineHeight, this.maxWidth))
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+ this.d = new Float64Array(Math.max(this.lineHeight, this.maxWidth))
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+ this.z = new Float64Array(Math.max(this.lineHeight, this.maxWidth) + 1)
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+ this.v = new Int16Array(Math.max(this.lineHeight, this.maxWidth))
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+
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+ this.middle = Math.ceil(this.lineHeight / 2)
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+
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+ //
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+
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+ this.canvas = document.createElement('canvas')
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+ this.canvas.width = p.width
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+ this.canvas.height = p.height
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+ this.context = this.canvas.getContext('2d')!
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+
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+ // Replacement Character
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+ this.placeholder = this.map(String.fromCharCode(0xFFFD))
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+
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+ // Basic Latin (subset)
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+ for (let i = 0x0020; i <= 0x007E; ++i) this.map(String.fromCharCode(i))
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+
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+ // TODO: to slow to always prepare them
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+ // // Latin-1 Supplement (subset)
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+ // for (let i = 0x00A1; i <= 0x00FF; ++i) this.map(String.fromCharCode(i))
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+
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+ // Degree sign
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+ this.map(String.fromCharCode(0x00B0))
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+
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+ // // Greek and Coptic (subset)
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+ // for (let i = 0x0391; i <= 0x03C9; ++i) this.map(String.fromCharCode(i))
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+
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+ // // Cyrillic (subset)
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+ // for (let i = 0x0400; i <= 0x044F; ++i) this.map(String.fromCharCode(i))
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+
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+ // Angstrom Sign
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+ this.map(String.fromCharCode(0x212B))
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+ }
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+
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+ map (text: string) {
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+ if (this.mapped[text] === undefined) {
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+ this.draw(text)
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+
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+ if (this.currentX + this.scratchW > this.props.width) {
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+ this.currentX = 0
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+ this.currentY += this.scratchH
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+ }
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+ if (this.currentY + this.scratchH > this.props.height) {
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+ console.warn('canvas to small')
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+ }
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+
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+ this.mapped[text] = {
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+ x: this.currentX, y: this.currentY,
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+ w: this.scratchW, h: this.scratchH
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+ }
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+
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+ this.context.drawImage(
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+ this.scratchCanvas,
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+ 0, 0, this.scratchW, this.scratchH,
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+ this.currentX, this.currentY, this.scratchW, this.scratchH
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+ )
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+
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+ this.currentX += this.scratchW
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+ }
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+
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+ return this.mapped[text]
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+ }
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+
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+ get (text: string) {
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+ return this.mapped[text] || this.placeholder
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+ }
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+
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+ draw (text: string) {
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+ const h = this.lineHeight
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+ const ctx = this.scratchContext
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+
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+ // Measure text
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+ const m = ctx.measureText(text)
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+ const w = Math.min(this.maxWidth, Math.ceil(m.width + 2 * this.padding + this.radius / 2))
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+ const n = w * h
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+
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+ ctx.clearRect(0, 0, w, h) // clear scratch area
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+ ctx.fillText(text, this.padding + this.radius / 4, this.middle) // draw text
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+
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+ const imageData = ctx.getImageData(0, 0, w, h)
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+ const data = imageData.data
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+
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+ for (let i = 0; i < n; i++) {
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+ const a = imageData.data[i * 4 + 3] / 255 // alpha value
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+ this.gridOuter[i] = a === 1 ? 0 : a === 0 ? Number.MAX_SAFE_INTEGER : Math.pow(Math.max(0, 0.5 - a), 2)
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+ this.gridInner[i] = a === 1 ? Number.MAX_SAFE_INTEGER : a === 0 ? 0 : Math.pow(Math.max(0, a - 0.5), 2)
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+ }
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+
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+ edt(this.gridOuter, w, h, this.f, this.d, this.v, this.z)
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+ edt(this.gridInner, w, h, this.f, this.d, this.v, this.z)
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+
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+ for (let i = 0; i < n; i++) {
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+ const d = this.gridOuter[i] - this.gridInner[i];
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+ data[i * 4 + 3] = Math.max(0, Math.min(255, Math.round(255 - 255 * (d / this.radius + this.cutoff))));
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+ }
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+
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+ ctx.putImageData(imageData, 0, 0)
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+ this.scratchW = w
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+ this.scratchH = h
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+ }
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+}
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