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@@ -1,6 +1,6 @@
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-float marker = floor(vMarker * 255.0);
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-if (marker != 0.0) {
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- if (mod(marker, 2.0) == 0.0) {
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+float marker = vMarker * 255.0;
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+if (marker > 0.1) {
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+ if (mod(marker, 2.0) < 0.1) {
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gl_FragColor.rgb = mix(uHighlightColor, gl_FragColor.rgb, 0.3);
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} else {
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gl_FragColor.rgb = mix(uSelectColor, gl_FragColor.rgb, 0.3);
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