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@@ -359,7 +359,7 @@ namespace Renderer {
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arrayMapUpsert(sharedTexturesList, 'tDepth', depthTexture || emptyDepthTexture);
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ValueCell.update(globalUniforms.uModel, group.view);
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- ValueCell.update(globalUniforms.uModelView, Mat4.mul(modelView, group.view, camera.view));
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+ ValueCell.update(globalUniforms.uModelView, Mat4.mul(modelView, camera.view, group.view));
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ValueCell.update(globalUniforms.uInvModelView, Mat4.invert(invModelView, modelView));
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ValueCell.update(globalUniforms.uModelViewProjection, Mat4.mul(modelViewProjection, modelView, camera.projection));
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ValueCell.update(globalUniforms.uInvModelViewProjection, Mat4.invert(invModelViewProjection, modelViewProjection));
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