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@@ -36,7 +36,7 @@ geometry.normal = normal;
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geometry.viewDir = normalize(vViewPosition);
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IncidentLight directLight;
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-directLight.direction = geometry.viewDir;
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+directLight.direction = vec3(0.0, 0.0, -1.0);
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directLight.color = vec3(uLightIntensity);
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RE_Direct_Physical(directLight, geometry, physicalMaterial, reflectedLight);
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