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@@ -104,7 +104,7 @@ void main() {
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#elif defined(dRenderVariant_pickInstance)
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gl_FragColor = vec4(encodeFloatRGB(vInstance), 1.0);
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#elif defined(dRenderVariant_pickGroup)
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- float group = texture2D(tGroupTex, vUv).r;
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+ float group = texture2D(tGroupTex, vUv).a;
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gl_FragColor = vec4(encodeFloatRGB(group), 1.0);
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#endif
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#elif defined(dRenderVariant_depth)
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@@ -119,7 +119,7 @@ void main() {
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gl_FragColor = imageData;
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gl_FragColor.a *= uAlpha;
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- float group = texture2D(tGroupTex, vUv).r;
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+ float group = texture2D(tGroupTex, vUv).a;
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float vMarker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
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#include apply_marker_color
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#include apply_fog
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