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@@ -1,5 +1,5 @@
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/**
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- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
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+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
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*
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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* @author David Sehnal <david.sehnal@gmail.com>
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@@ -625,6 +625,7 @@ export namespace Mesh {
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flatShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
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ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
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xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
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+ allowTransparentBackfaces: PD.Boolean(false, BaseGeometry.ShadingCategory),
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bumpFrequency: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }, BaseGeometry.ShadingCategory),
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bumpAmplitude: PD.Numeric(1, { min: 0, max: 5, step: 0.1 }, BaseGeometry.ShadingCategory),
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};
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