@@ -6,6 +6,8 @@ Note that since we don't clearly distinguish between a public and private interf
## [Unreleased]
+- Fix superfluous shader varying
+
## [v3.10.1] - 2022-06-26
- Fix groupCount when updating TextureMesh-based visuals
@@ -72,8 +72,6 @@ export const assign_color_varying = `
#endif
#ifdef dTransparency
- vGroup = group;
-
#if defined(dTransparencyType_groupInstance)
vTransparency = readFromTexture(tTransparency, aInstance * float(uGroupCount) + group, uTransparencyTexDim).a;
#elif defined(dTransparencyType_vertexInstance)
@@ -47,7 +47,6 @@ uniform float uBumpiness;
- varying float vGroup;
varying float vTransparency;
`;
@@ -75,7 +75,6 @@ uniform float uBumpiness;
#if defined(dTransparencyType_groupInstance) || defined(dTransparencyType_vertexInstance)
uniform vec2 uTransparencyTexDim;