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@@ -8,6 +8,10 @@
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uniform vec2 uColorTexDim;
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uniform vec2 uColorTexDim;
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uniform sampler2D tColor;
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uniform sampler2D tColor;
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#elif defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_groupPicking)
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#elif defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_groupPicking)
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- varying vec4 vColor;
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+ #if __VERSION__ != 300
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+ varying vec4 vColor;
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+ #else
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+ flat out vec4 vColor;
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+ #endif
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#pragma glslify: encodeFloatRGB = require(../utils/encode-float-rgb.glsl)
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#pragma glslify: encodeFloatRGB = require(../utils/encode-float-rgb.glsl)
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#endif
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#endif
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