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@@ -1,5 +1,5 @@
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/**
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- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
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+ * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
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*
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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*/
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@@ -31,44 +31,44 @@ export function ShaderCode(vert: string, frag: string, extensions: ShaderExtensi
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}
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export const PointsShaderCode = ShaderCode(
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- require('mol-gl/shader/points.vert'),
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- require('mol-gl/shader/points.frag'),
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+ require('mol-gl/shader/points.vert').default,
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+ require('mol-gl/shader/points.frag').default,
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{ standardDerivatives: false, fragDepth: false }
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)
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export const SpheresShaderCode = ShaderCode(
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- require('mol-gl/shader/spheres.vert'),
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- require('mol-gl/shader/spheres.frag'),
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+ require('mol-gl/shader/spheres.vert').default,
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+ require('mol-gl/shader/spheres.frag').default,
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{ standardDerivatives: false, fragDepth: true }
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)
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export const TextShaderCode = ShaderCode(
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- require('mol-gl/shader/text.vert'),
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- require('mol-gl/shader/text.frag'),
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+ require('mol-gl/shader/text.vert').default,
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+ require('mol-gl/shader/text.frag').default,
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{ standardDerivatives: true, fragDepth: false }
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)
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export const LinesShaderCode = ShaderCode(
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- require('mol-gl/shader/lines.vert'),
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- require('mol-gl/shader/lines.frag'),
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+ require('mol-gl/shader/lines.vert').default,
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+ require('mol-gl/shader/lines.frag').default,
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{ standardDerivatives: false, fragDepth: false }
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)
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export const MeshShaderCode = ShaderCode(
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- require('mol-gl/shader/mesh.vert'),
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- require('mol-gl/shader/mesh.frag'),
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+ require('mol-gl/shader/mesh.vert').default,
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+ require('mol-gl/shader/mesh.frag').default,
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{ standardDerivatives: true, fragDepth: false }
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)
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export const GaussianDensityShaderCode = ShaderCode(
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- require('mol-gl/shader/gaussian-density.vert'),
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- require('mol-gl/shader/gaussian-density.frag'),
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+ require('mol-gl/shader/gaussian-density.vert').default,
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+ require('mol-gl/shader/gaussian-density.frag').default,
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{ standardDerivatives: false, fragDepth: false }
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)
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export const DirectVolumeShaderCode = ShaderCode(
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- require('mol-gl/shader/direct-volume.vert'),
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- require('mol-gl/shader/direct-volume.frag'),
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+ require('mol-gl/shader/direct-volume.vert').default,
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+ require('mol-gl/shader/direct-volume.frag').default,
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{ standardDerivatives: false, fragDepth: true }
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)
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