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@@ -4,38 +4,39 @@
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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*/
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-import { calculateBoundingSphere } from '../renderable/util';
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-import { Vec3 } from '../../mol-math/linear-algebra';
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+// import { calculateBoundingSphere } from '../renderable/util';
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+// import { Vec3 } from '../../mol-math/linear-algebra';
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describe('renderable', () => {
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it('calculateBoundingSphere', () => {
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- const position = new Float32Array([
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- 0, 0, 0,
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- 1, 0, 0
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- ])
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- const transform = new Float32Array([
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- 1, 0, 0, 0,
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- 0, 1, 0, 0,
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- 0, 0, 1, 0,
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- 0, 0, 0, 0,
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+ // const position = new Float32Array([
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+ // 0, 0, 0,
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+ // 1, 0, 0
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+ // ])
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+ // const transform = new Float32Array([
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+ // 1, 0, 0, 0,
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+ // 0, 1, 0, 0,
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+ // 0, 0, 1, 0,
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+ // 0, 0, 0, 0,
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- 1, 0, 0, 0,
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- 0, 1, 0, 0,
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- 0, 0, 1, 0,
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- 1, 0, 0, 0,
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+ // 1, 0, 0, 0,
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+ // 0, 1, 0, 0,
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+ // 0, 0, 1, 0,
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+ // 1, 0, 0, 0,
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- 1, 0, 0, 0,
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- 0, 1, 0, 0,
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- 0, 0, 1, 0,
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- 2, 0, 0, 0
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- ])
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+ // 1, 0, 0, 0,
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+ // 0, 1, 0, 0,
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+ // 0, 0, 1, 0,
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+ // 2, 0, 0, 0
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+ // ])
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- const { boundingSphere } = calculateBoundingSphere(
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- position, position.length / 3,
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- transform, transform.length / 16
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- )
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+ // const { boundingSphere } = calculateBoundingSphere(
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+ // position, position.length / 3,
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+ // transform, transform.length / 16
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+ // )
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- expect(boundingSphere.radius).toBeCloseTo(1.58, 2)
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- expect(Vec3.equals(boundingSphere.center, Vec3.create(1.418367, 0, 0))).toBe(true)
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+ // TODO:
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+ // expect(boundingSphere.radius).toBeCloseTo(1.58, 2)
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+ // expect(Vec3.equals(boundingSphere.center, Vec3.create(1.418367, 0, 0))).toBe(true)
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})
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})
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