@@ -5,7 +5,11 @@ uniform int uGroupCount;
uniform vec3 uHighlightColor;
uniform vec3 uSelectColor;
-varying float vMarker;
+#if __VERSION__ != 300
+ varying float vMarker;
+#else
+ flat in float vMarker;
+#endif
varying vec3 vViewPosition;
@@ -8,7 +8,11 @@ uniform int uGroupCount;
uniform vec2 uMarkerTexDim;
uniform sampler2D tMarker;
+ flat out float vMarker;
`