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switched off marker interpolation for webgl2

Alexander Rose há 5 anos atrás
pai
commit
da1deee7f3

+ 5 - 1
src/mol-gl/shader/chunks/common-frag-params.glsl.ts

@@ -5,7 +5,11 @@ uniform int uGroupCount;
 
 uniform vec3 uHighlightColor;
 uniform vec3 uSelectColor;
-varying float vMarker;
+#if __VERSION__ != 300
+    varying float vMarker;
+#else
+    flat in float vMarker;
+#endif
 
 varying vec3 vViewPosition;
 

+ 5 - 1
src/mol-gl/shader/chunks/common-vert-params.glsl.ts

@@ -8,7 +8,11 @@ uniform int uGroupCount;
 
 uniform vec2 uMarkerTexDim;
 uniform sampler2D tMarker;
-varying float vMarker;
+#if __VERSION__ != 300
+    varying float vMarker;
+#else
+    flat out float vMarker;
+#endif
 
 varying vec3 vViewPosition;
 `