|
@@ -65,7 +65,7 @@ export const Canvas3DParams = {
|
|
cameraClipping: PD.Group({
|
|
cameraClipping: PD.Group({
|
|
radius: PD.Numeric(100, { min: 0, max: 99, step: 1 }, { label: 'Clipping', description: 'How much of the scene to show.' }),
|
|
radius: PD.Numeric(100, { min: 0, max: 99, step: 1 }, { label: 'Clipping', description: 'How much of the scene to show.' }),
|
|
far: PD.Boolean(true, { description: 'Hide scene in the distance' }),
|
|
far: PD.Boolean(true, { description: 'Hide scene in the distance' }),
|
|
- minNear: PD.Numeric(5, { min: 0.1, max: 10, step: 0.1 }, { description: 'Note, may cause performance issues rendering impostors when set too small and cause issues with outline rendering when too close to 0.' }),
|
|
|
|
|
|
+ minNear: PD.Numeric(5, { min: 0.1, max: 100, step: 0.1 }, { description: 'Note, may cause performance issues rendering impostors when set too small and cause issues with outline rendering when too close to 0.' }),
|
|
}, { pivot: 'radius' }),
|
|
}, { pivot: 'radius' }),
|
|
viewport: PD.MappedStatic('canvas', {
|
|
viewport: PD.MappedStatic('canvas', {
|
|
canvas: PD.Group({}),
|
|
canvas: PD.Group({}),
|