@@ -7,6 +7,7 @@ Note that since we don't clearly distinguish between a public and private interf
## [Unreleased]
- Fix 'once' for animations of systems with many frames
+- Better guard against issue (black fringes) with bumpiness in impostors
## [v3.26.0] - 2022-12-04
@@ -12,7 +12,7 @@ export const apply_light_color = `
gl_FragColor = material;
#else
#ifdef bumpEnabled
- if (uBumpFrequency > 0.0 && uBumpAmplitude > 0.0) {
+ if (uBumpFrequency > 0.0 && uBumpAmplitude > 0.0 && bumpiness > 0.0) {
normal = perturbNormal(-vViewPosition, normal, fbm(vModelPosition * uBumpFrequency), (uBumpAmplitude * bumpiness) / uBumpFrequency);
}
#endif