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@@ -510,10 +510,10 @@ export function applyTextureMeshSubstanceSmoothing(values: TextureMeshValues, re
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stride *= 3; // triple because TextureMesh is never indexed (no elements buffer)
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- if (!webgl.namedTextures[ColorSmoothingRgbName]) {
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- webgl.namedTextures[ColorSmoothingRgbName] = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
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+ if (!webgl.namedTextures[ColorSmoothingRgbaName]) {
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+ webgl.namedTextures[ColorSmoothingRgbaName] = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
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}
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- const colorData = webgl.namedTextures[ColorSmoothingRgbName];
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+ const colorData = webgl.namedTextures[ColorSmoothingRgbaName];
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colorData.load(values.tSubstance.ref.value);
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const smoothingData = calcTextureMeshColorSmoothing({
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