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@@ -62,6 +62,12 @@ uniform int uGroupCount;
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uniform sampler2D tMarker;
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#endif
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+#if defined(dRenderVariant_colorDpoit)
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+ #define MAX_DPOIT_DEPTH 99999.0
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+ uniform sampler2D tDpoitDepth;
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+ uniform sampler2D tDpoitFrontColor;
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+#endif
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+
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uniform float uMetalness;
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uniform float uRoughness;
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