Commit History

Autor SHA1 Mensaxe Data
  Alexander Rose 309e3dd981 impostor per-pixel object clipping %!s(int64=2) %!d(string=hai) anos
  Alexander Rose 923fbef0e4 remove superfluous check %!s(int64=2) %!d(string=hai) anos
  Alexander Rose 601bd5ba7a improve impostor shaders %!s(int64=2) %!d(string=hai) anos
  giagitom 39f51bcc4f Integration of Dual depth peeling - OIT method %!s(int64=2) %!d(string=hai) anos
  Alexander Rose bdf23a7c4e add missing depth renderbuffer to wboit pass %!s(int64=2) %!d(string=hai) anos
  Alexander Rose dcda649d9d add colorMarker option to Renderer %!s(int64=2) %!d(string=hai) anos
  Alexander Rose a828113d9b use drawbuffers for picking %!s(int64=2) %!d(string=hai) anos
  Alexander Rose 6fa50eb8d5 fix xrayShader & ignoreLight not working together %!s(int64=3) %!d(string=hai) anos
  Alexander Rose bd3d18f43f use uniform for double-sided shader param %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 5490d5ceb5 fixes for material bumpiness %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 98050875c7 add bumpiness to material %!s(int64=3) %!d(string=hai) anos
  Alexander Rose c62f19623c add optional marking pass %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 6c5224f33e new linting rules %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 1117ce05d5 improved picking alpha and fog shader code %!s(int64=4) %!d(string=hai) anos
  Alexander Rose b174fbf0c6 postprocessing tweaks and fixes/improvements %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 0e7c885961 fix typo, remove unused code %!s(int64=4) %!d(string=hai) anos
  AronKovacs 4d86c9e0ae renaming and bug fixes %!s(int64=4) %!d(string=hai) anos
  Aron Kovacs a75dc11427 WBOIT init %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 4d7a128528 clip object support for non mesh geometries %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 70bd035898 shader refactoring %!s(int64=5) %!d(string=hai) anos
  David Sehnal fb0634a0f4 added semicolons to linting rules %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 5a5939408f support for interior-color (mesh, spheres) %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 7041bac8ca add ignore-light support to spheres shader %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 63823698c7 take fog into account for picking visibility %!s(int64=5) %!d(string=hai) anos
  Alexander Rose ac46317dc6 fix lighting for orthographic projection close to camera %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 37648b41ea added uInteriorDarkening factor to renderer %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 2c5be409cc depth render pass, clear related fixes %!s(int64=6) %!d(string=hai) anos
  Alexander Rose d41c630be5 refactored shaders as ts files for simpler builds %!s(int64=6) %!d(string=hai) anos