Commit History

Autor SHA1 Mensaxe Data
  Alexander Rose 3cb9d10126 fix shader tests & cleanup shader code %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 55de0aba69 fix point repr & shader %!s(int64=3) %!d(string=hai) anos
  Alexander Rose c62f19623c add optional marking pass %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 6c5224f33e new linting rules %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 1117ce05d5 improved picking alpha and fog shader code %!s(int64=4) %!d(string=hai) anos
  Alexander Rose b174fbf0c6 postprocessing tweaks and fixes/improvements %!s(int64=4) %!d(string=hai) anos
  AronKovacs 4d86c9e0ae renaming and bug fixes %!s(int64=4) %!d(string=hai) anos
  Aron Kovacs a75dc11427 WBOIT init %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 4d7a128528 clip object support for non mesh geometries %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 70bd035898 shader refactoring %!s(int64=5) %!d(string=hai) anos
  David Sehnal fb0634a0f4 added semicolons to linting rules %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 63823698c7 take fog into account for picking visibility %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 2c5be409cc depth render pass, clear related fixes %!s(int64=6) %!d(string=hai) anos
  Alexander Rose d41c630be5 refactored shaders as ts files for simpler builds %!s(int64=6) %!d(string=hai) anos