Commit History

Autor SHA1 Mensaxe Data
  Alexander Rose 4904bae5a6 background pass improvements %!s(int64=2) %!d(string=hai) anos
  Alexander Rose 113d0b5141 add background pass %!s(int64=2) %!d(string=hai) anos
  Alexander Rose 163285b0a9 cleanup %!s(int64=2) %!d(string=hai) anos
  Alexander Rose 125566ed75 only call renderBlendedTransparent when needed %!s(int64=2) %!d(string=hai) anos
  Alexander Rose 774328a1d8 Merge branch 'master' into webgl-timer %!s(int64=2) %!d(string=hai) anos
  Alexander Rose ab4d509eda fix rendering volumes %!s(int64=2) %!d(string=hai) anos
  Alexander Rose 5aa1ec9876 add timing mode %!s(int64=2) %!d(string=hai) anos
  Alexander Rose f824fdcfed improve scene marker/opacity average calculation %!s(int64=2) %!d(string=hai) anos
  Alexander Rose c75aa5dd52 improve transparency & outlines %!s(int64=2) %!d(string=hai) anos
  Alexander Rose 102ef2795d handle outlines for per-group transparency %!s(int64=2) %!d(string=hai) anos
  Alexander Rose 87189cee58 support outlines for transparent objects %!s(int64=2) %!d(string=hai) anos
  Alexander Rose 6bdafb85d7 Check if marking passes are needed %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 28bc212132 fix marking pass for transparentBackground %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 0a18412da0 refactor draw/multiSample .render args %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 3b1513adc0 fix eslint warnings %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 2cb1279f4c gl compute utils improvements %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 7831fa8b33 fix: pickScale not considered in line/point shader %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 0c0e995256 lint: add no-multi-spaces rule %!s(int64=3) %!d(string=hai) anos
  Alexander Rose c62f19623c add optional marking pass %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 99e3cd6654 fix image export issues %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 301940c8bd fix canvas not cleared %!s(int64=3) %!d(string=hai) anos
  Alexander Rose cbd6aa0b6b use 32bit depth texture in webgl2 %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 6c5224f33e new linting rules %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 0597a1ef24 Merge branch 'master' into cylinders %!s(int64=4) %!d(string=hai) anos
  Alexander Rose b1755604e2 fix webgl context loss handling %!s(int64=4) %!d(string=hai) anos
  Alexander Rose ee4ce2fd7a simplify copy shader %!s(int64=4) %!d(string=hai) anos
  Alexander Rose b174fbf0c6 postprocessing tweaks and fixes/improvements %!s(int64=4) %!d(string=hai) anos
  Alexander Rose fde1557955 Merge branch 'postprocessing' into cylinders %!s(int64=4) %!d(string=hai) anos
  AronKovacs 560e40773f added renderBlended postprocessing %!s(int64=4) %!d(string=hai) anos
  AronKovacs b45cf206fd postprocessing init %!s(int64=4) %!d(string=hai) anos