Alexander Rose
|
c62f19623c
add optional marking pass
|
3 年之前 |
Alexander Rose
|
6c5224f33e
new linting rules
|
4 年之前 |
Alexander Rose
|
1117ce05d5
improved picking alpha and fog shader code
|
4 年之前 |
Alexander Rose
|
b174fbf0c6
postprocessing tweaks and fixes/improvements
|
4 年之前 |
AronKovacs
|
4d86c9e0ae
renaming and bug fixes
|
4 年之前 |
Aron Kovacs
|
a75dc11427
WBOIT init
|
4 年之前 |
Alexander Rose
|
89486ea9e2
clip objects & per group clipping
|
5 年之前 |
Alexander Rose
|
70bd035898
shader refactoring
|
5 年之前 |
David Sehnal
|
fb0634a0f4
added semicolons to linting rules
|
5 年之前 |
Alexander Rose
|
f28b13bf87
shader: fixed broken flat-shaded & flip-sided
|
5 年之前 |
Alexander Rose
|
7536abe96c
workaround for buggy gl_FrontFacing
|
5 年之前 |
Alexander Rose
|
5a5939408f
support for interior-color (mesh, spheres)
|
5 年之前 |
Alexander Rose
|
63823698c7
take fog into account for picking visibility
|
5 年之前 |
Alexander Rose
|
6fbe7efcab
added ignoreLight param for mesh geo
|
5 年之前 |
Alexander Rose
|
2c5be409cc
depth render pass, clear related fixes
|
6 年之前 |
Alexander Rose
|
d41c630be5
refactored shaders as ts files for simpler builds
|
6 年之前 |