Commit History

Autor SHA1 Mensaxe Data
  Alexander Rose 6c5224f33e new linting rules %!s(int64=4) %!d(string=hai) anos
  Alexander Rose b8aafa1d78 mol-gl improvements %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 0597a1ef24 Merge branch 'master' into cylinders %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 25b8956712 moved rgba/float conversion to glsl chunks %!s(int64=4) %!d(string=hai) anos
  Alexander Rose d58e90d93f add cylinders geometry and shader %!s(int64=4) %!d(string=hai) anos
  Alexander Rose ad70adf6ce improved & fixed fxaa %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 58bc8b58de wip, wboit integration %!s(int64=4) %!d(string=hai) anos
  Aron Kovacs 3d21f1ecc6 patch and background transparency %!s(int64=4) %!d(string=hai) anos
  Aron Kovacs a75dc11427 WBOIT init %!s(int64=4) %!d(string=hai) anos
  Alexander Rose d141c27765 wip, direct-volume rendering %!s(int64=4) %!d(string=hai) anos
  Alexander Rose caefe7ba67 wip, direct-volume rendering %!s(int64=4) %!d(string=hai) anos
  Alexander Rose c83ce28bf4 no need for fragDepth in image shader %!s(int64=4) %!d(string=hai) anos
  Alexander Rose e7606477c2 fix wrong texture3d_from_2d_linear shader chunk path %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 89486ea9e2 clip objects & per group clipping %!s(int64=5) %!d(string=hai) anos
  Alexander Rose df9efd05e6 image geometry %!s(int64=5) %!d(string=hai) anos
  David Sehnal fb0634a0f4 added semicolons to linting rules %!s(int64=5) %!d(string=hai) anos
  Alexander Rose b12f7c7ce4 add .name property to ShaderCode %!s(int64=5) %!d(string=hai) anos
  Alexander Rose f28b13bf87 shader: fixed broken flat-shaded & flip-sided %!s(int64=5) %!d(string=hai) anos
  Alexander Rose fbb7f0a6a1 fix glsl300 frag shader prefix %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 5a5939408f support for interior-color (mesh, spheres) %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 63823698c7 take fog into account for picking visibility %!s(int64=5) %!d(string=hai) anos
  Alexander Rose a130121698 fix extra layout(location = X) definitions in shaders %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 2c55165c84 use relative paths for module imports %!s(int64=6) %!d(string=hai) anos
  Alexander Rose d41c630be5 refactored shaders as ts files for simpler builds %!s(int64=6) %!d(string=hai) anos
  Alexander Rose 0b346a580f refactored shader building %!s(int64=6) %!d(string=hai) anos
  Alexander Rose c86c4a2767 moved webgl extensions and state to seperate files %!s(int64=6) %!d(string=hai) anos
  Alexander Rose 05758ef7de added shaderTextureLod compat %!s(int64=6) %!d(string=hai) anos
  Alexander Rose 6066de6d52 error and debugging related improvements to gl lib %!s(int64=6) %!d(string=hai) anos
  Alexander Rose b21785211c add support for draw buffers %!s(int64=6) %!d(string=hai) anos
  Alexander Rose 4783d1aa11 webgl context refactoring %!s(int64=6) %!d(string=hai) anos