Commit History

Author SHA1 Message Date
  Alexander Rose 5f33364514 ignore pickable=false renderObjects completely 5 years ago
  Alexander Rose 04c690e8f9 add .writeDepth to renderable state 5 years ago
  David Sehnal fb0634a0f4 added semicolons to linting rules 5 years ago
  Alexander Rose 92b988a8d5 added PD.merge, always use props from structure.root for custom properties 5 years ago
  Alexander Rose 22936ff6c9 canvas3d settings improvements 5 years ago
  Alexander Rose 22c45e788e improved renderer and postprocessing params 5 years ago
  Alexander Rose d5c163ac48 handle context loss, add webgl resources 5 years ago
  Alexander Rose c119a82d83 simplified fog shader handling 5 years ago
  Alexander Rose 4b97686a26 consolidated some shader uniforms as global 5 years ago
  Alexander Rose c13350b098 set transparent background per render call & screenshot improvements 5 years ago
  Alexander Rose 5a5939408f support for interior-color (mesh, spheres) 5 years ago
  Alexander Rose ccd1fa3a0f better renderer depthMask handling 5 years ago
  Alexander Rose 33fd105ef7 add ImagePass 5 years ago
  Alexander Rose 3ea3fb8984 support rendering with transparent background 5 years ago
  Alexander Rose d074415a26 added more param docs 5 years ago
  Alexander Rose 375b829562 wip, simplified camera class 5 years ago
  Alexander Rose 37648b41ea added uInteriorDarkening factor to renderer 5 years ago
  Alexander Rose 5846d7c4b4 wip, structure view tools 5 years ago
  Alexander Rose a8be84701b improved screendoor transparency with multi-sample 5 years ago
  Alexander Rose 2c55165c84 use relative paths for module imports 6 years ago
  Alexander Rose 304414f61a renamed 'draw' render variant to 'color' 6 years ago
  Alexander Rose 2c5be409cc depth render pass, clear related fixes 6 years ago
  Alexander Rose 2e2d65cf8c image/pixel data refactoring 6 years ago
  Alexander Rose 6ecfd41cdb fix sphere impostors with orthographic camera 6 years ago
  Alexander Rose 940f35d758 lowered light intensity 6 years ago
  Alexander Rose 8178ac23c5 gl compute and state handling improvements 6 years ago
  Alexander Rose 629b8da956 improved lighting 6 years ago
  Alexander Rose c8291d723d keep track of gl state to reduce state changes 6 years ago
  Alexander Rose 223e9dd22d gl, call program.use automatically when possible 6 years ago
  Alexander Rose f28313fd2d added graphics and compute render item variants 6 years ago