Historia zmian

Autor SHA1 Wiadomość Data
  giagitom 39f51bcc4f Integration of Dual depth peeling - OIT method 2 lat temu
  Alexander Rose a828113d9b use drawbuffers for picking 2 lat temu
  Alexander Rose 3cb9d10126 fix shader tests & cleanup shader code 3 lat temu
  Alexander Rose c62f19623c add optional marking pass 3 lat temu
  Alexander Rose 6c5224f33e new linting rules 4 lat temu
  Alexander Rose 1117ce05d5 improved picking alpha and fog shader code 4 lat temu
  Alexander Rose b174fbf0c6 postprocessing tweaks and fixes/improvements 4 lat temu
  AronKovacs 4d86c9e0ae renaming and bug fixes 4 lat temu
  Aron Kovacs a75dc11427 WBOIT init 4 lat temu
  Alexander Rose 4d7a128528 clip object support for non mesh geometries 5 lat temu
  Alexander Rose 70bd035898 shader refactoring 5 lat temu
  David Sehnal fb0634a0f4 added semicolons to linting rules 5 lat temu
  Alexander Rose 63823698c7 take fog into account for picking visibility 5 lat temu
  Alexander Rose 2c5be409cc depth render pass, clear related fixes 6 lat temu
  Alexander Rose d41c630be5 refactored shaders as ts files for simpler builds 6 lat temu