Commit History

Author SHA1 Message Date
  Alexander Rose 98050875c7 add bumpiness to material 3 years ago
  Alexander Rose c62f19623c add optional marking pass 3 years ago
  Alexander Rose 6c5224f33e new linting rules 4 years ago
  Alexander Rose 1117ce05d5 improved picking alpha and fog shader code 4 years ago
  Alexander Rose b174fbf0c6 postprocessing tweaks and fixes/improvements 4 years ago
  Alexander Rose 0e7c885961 fix typo, remove unused code 4 years ago
  AronKovacs 4d86c9e0ae renaming and bug fixes 4 years ago
  Aron Kovacs a75dc11427 WBOIT init 4 years ago
  Alexander Rose 4d7a128528 clip object support for non mesh geometries 5 years ago
  Alexander Rose 70bd035898 shader refactoring 5 years ago
  David Sehnal fb0634a0f4 added semicolons to linting rules 5 years ago
  Alexander Rose 5a5939408f support for interior-color (mesh, spheres) 5 years ago
  Alexander Rose 7041bac8ca add ignore-light support to spheres shader 5 years ago
  Alexander Rose 63823698c7 take fog into account for picking visibility 5 years ago
  Alexander Rose ac46317dc6 fix lighting for orthographic projection close to camera 5 years ago
  Alexander Rose 37648b41ea added uInteriorDarkening factor to renderer 5 years ago
  Alexander Rose 2c5be409cc depth render pass, clear related fixes 6 years ago
  Alexander Rose d41c630be5 refactored shaders as ts files for simpler builds 6 years ago