Commit History

Autor SHA1 Mensaxe Data
  Alexander Rose 331bec11ee cleanup comment %!s(int64=2) %!d(string=hai) anos
  Alexander Rose aa931fab7b add dVaryingGroup to avoid flat qualifier more %!s(int64=2) %!d(string=hai) anos
  Alexander Rose b563c773c1 avoid using flat qualifier in shaders %!s(int64=2) %!d(string=hai) anos
  Alexander Rose dcda649d9d add colorMarker option to Renderer %!s(int64=2) %!d(string=hai) anos
  Alexander Rose c75aa5dd52 improve transparency & outlines %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 87189cee58 support outlines for transparent objects %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 6f13b67bf1 combine markingDepth/markingMask shader variants %!s(int64=3) %!d(string=hai) anos
  Alexander Rose bcfaef77c9 combined pick shader variant %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 7ca624d04b remove dMarkerType shader define %!s(int64=3) %!d(string=hai) anos
  Alexander Rose bd3d18f43f use uniform for double-sided shader param %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 98050875c7 add bumpiness to material %!s(int64=3) %!d(string=hai) anos
  Alexander Rose c7edf40afe add markerPriority param to renderer %!s(int64=3) %!d(string=hai) anos
  Alexander Rose bad6d030f1 marker-data improvements %!s(int64=3) %!d(string=hai) anos
  Alexander Rose c62f19623c add optional marking pass %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 6c5224f33e new linting rules %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 99471d2a7b add xray shading edge fallof parameter %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 1117ce05d5 improved picking alpha and fog shader code %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 75b7e0b4d9 support to 'invert' clip object test %!s(int64=4) %!d(string=hai) anos
  Alexander Rose b174fbf0c6 postprocessing tweaks and fixes/improvements %!s(int64=4) %!d(string=hai) anos
  Aron Kovacs a75dc11427 WBOIT init %!s(int64=4) %!d(string=hai) anos
  Alexander Rose b0127d746d add bool uniform support %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 89486ea9e2 clip objects & per group clipping %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 5f33364514 ignore pickable=false renderObjects completely %!s(int64=5) %!d(string=hai) anos
  David Sehnal fb0634a0f4 added semicolons to linting rules %!s(int64=5) %!d(string=hai) anos
  Alexander Rose c119a82d83 simplified fog shader handling %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 4b97686a26 consolidated some shader uniforms as global %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 5a5939408f support for interior-color (mesh, spheres) %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 3ea3fb8984 support rendering with transparent background %!s(int64=5) %!d(string=hai) anos
  Alexander Rose da1deee7f3 switched off marker interpolation for webgl2 %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 37648b41ea added uInteriorDarkening factor to renderer %!s(int64=5) %!d(string=hai) anos