import * as B from 'benchmark'; function uint8ForLoop(array: Uint8Array, count: number): number { if (count === 0) return 0; let sum = 0; for (let i = 0; i < count; ++i) { sum += array[i] && 1; } return sum / count; } function uint32ForLoop(array: Uint8Array, count: number): number { if (count === 0) return 0; const view = new Uint32Array(array.buffer, 0, array.buffer.byteLength >> 2); const viewEnd = (count - 4) >> 2; const backStart = 4 * viewEnd; let sum = 0; for (let i = 0; i < viewEnd; ++i) { const v = view[i]; sum += ((v & 0xFF) && 1) + ((v & 0xFF00) && 1) + ((v & 0xFF0000) && 1) + ((v & 0xFF000000) && 1); } for (let i = backStart; i < count; ++i) { sum += array[i] && 1; } return sum / count; } function uint32ForLoopAddOnlyBaseline(array: Uint8Array, count: number): number { if (count === 0) return 0; const view = new Uint32Array(array.buffer, 0, array.buffer.byteLength >> 2); const viewEnd = (count - 4) >> 2; const backStart = 4 * viewEnd; let sum = 0; for (let i = 0; i < viewEnd; ++i) { const v = view[i]; sum += v; } for (let i = backStart; i < count; ++i) { sum += array[i] && 1; } return sum / count; } function createTypedLut() { const lut = new Uint8Array(0x0303 + 1); lut[0x0001] = 1; lut[0x0002] = 1; lut[0x0003] = 1; lut[0x0100] = 1; lut[0x0200] = 1; lut[0x0300] = 1; lut[0x0101] = 2; lut[0x0201] = 2; lut[0x0301] = 2; lut[0x0102] = 2; lut[0x0202] = 2; lut[0x0302] = 2; lut[0x0103] = 2; lut[0x0203] = 2; lut[0x0303] = 2; return lut; } function createNativeLut() { const lut: number[] = []; for (let i = 0, il = 0x0303 + 1; i < il; ++i) lut[i] = 0; lut[0x0000] = 0; lut[0x0001] = 1; lut[0x0002] = 1; lut[0x0003] = 1; lut[0x0100] = 1; lut[0x0200] = 1; lut[0x0300] = 1; lut[0x0101] = 2; lut[0x0201] = 2; lut[0x0301] = 2; lut[0x0102] = 2; lut[0x0202] = 2; lut[0x0302] = 2; lut[0x0103] = 2; lut[0x0203] = 2; lut[0x0303] = 2; return lut; } function createTypedLut2bits() { const lut = new Uint8Array(256); for (let a = 0; a < 4; ++a) { for (let b = 0; b < 4; ++b) { for (let c = 0; c < 4; ++c) { for (let d = 0; d < 4; ++d) { const i = d | c << 2 | b << 4 | a << 6; const v = (a && 1) + (b && 1) + (c && 1) + (d && 1); lut[i] = v; // console.log([a, b, c, d], i, v); } } } } return lut; } const lutNative = createNativeLut(); const lutTyped = createTypedLut(); const lutTyped2bits = createTypedLut2bits(); function uint32ForLoopWithLutNative(array: Uint8Array, count: number): number { if (count === 0) return 0; const view = new Uint32Array(array.buffer, 0, array.buffer.byteLength >> 2); const viewEnd = (count - 4) >> 2; const backStart = 4 * viewEnd; let sum = 0; for (let i = 0; i < viewEnd; ++i) { const v = view[i]; sum += lutNative[v & 0xFFFF] + lutNative[v >> 16]; } for (let i = backStart; i < count; ++i) { sum += array[i] && 1; } return sum / count; } function uint32ForLoopWithLutTyped(array: Uint8Array, count: number): number { if (count === 0) return 0; const view = new Uint32Array(array.buffer, 0, array.buffer.byteLength >> 2); const viewEnd = (count - 4) >> 2; const backStart = 4 * viewEnd; let sum = 0; for (let i = 0; i < viewEnd; ++i) { const v = view[i]; sum += lutTyped[v & 0xFFFF] + lutTyped[v >> 16]; } for (let i = backStart; i < count; ++i) { sum += array[i] && 1; } return sum / count; } function uint32ForLoopWithLut2bits(array: Uint8Array, count: number): number { if (count === 0) return 0; const view = new Uint32Array(array.buffer, 0, array.buffer.byteLength >> 2); const viewEnd = (count - 4) >> 2; const backStart = 4 * viewEnd; let sum = 0; for (let i = 0; i < viewEnd; ++i) { const v = view[i]; sum += lutTyped2bits[(v >> 18 | v >> 12 | v >> 6 | v) & 0xFF]; } for (let i = backStart; i < count; ++i) { sum += array[i] && 1; } return sum / count; } function createData(elements: number, instances: number) { const data = new Uint8Array(4000 * 5000); const start = Math.floor(instances / 2); data.fill(1, start, start + elements); return data; }; export function run(elements: number, instances: number) { const suite = new B.Suite(); const count = elements * instances; const data = createData(elements, instances); console.log('uint8ForLoop', uint8ForLoop(data, count)); console.log('uint32ForLoop', uint32ForLoop(data, count)); console.log('uint32ForLoopWithLutNative', uint32ForLoopWithLutNative(data, count)); console.log('uint32ForLoopWithLutTyped', uint32ForLoopWithLutTyped(data, count)); console.log('uint32ForLoopWithLut2bits', uint32ForLoopWithLut2bits(data, count)); suite .add('uint8ForLoop', () => uint8ForLoop(data, count)) .add('uint32ForLoop', () => uint32ForLoop(data, count)) .add('uint32ForLoopAddOnlyBaseline', () => uint32ForLoopAddOnlyBaseline(data, count)) .add('uint32ForLoopWithLutNative', () => uint32ForLoopWithLutNative(data, count)) .add('uint32ForLoopWithLutTyped', () => uint32ForLoopWithLutTyped(data, count)) .add('uint32ForLoopWithLut2bits', () => uint32ForLoopWithLut2bits(data, count)) .on('cycle', (e: any) => console.log(String(e.target))) .run(); } // console.log(createTypedLut2bits()); // run(5000, 4000); // uint8ForLoop 0.00025 // uint32ForLoop 0.00025 // uint32ForLoopWithLutNative 0.00025 // uint32ForLoopWithLutTyped 0.00025 // uint32ForLoopWithLut2bits 0.00025 // uint8ForLoop x 49.84 ops/sec ±3.30% (64 runs sampled) // uint32ForLoop x 97.70 ops/sec ±1.71% (71 runs sampled) // uint32ForLoopAddOnlyBaseline x 220 ops/sec ±2.49% (85 runs sampled) // uint32ForLoopWithLutNative x 135 ops/sec ±1.71% (76 runs sampled) // uint32ForLoopWithLutTyped x 137 ops/sec ±1.69% (77 runs sampled) // uint32ForLoopWithLut2bits x 111 ops/sec ±2.73% (70 runs sampled)