/** * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { Renderable, RenderableState, createRenderable } from '../renderable' import { Context } from '../webgl/context'; import { createRenderItem } from '../webgl/render-item'; import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues } from './schema'; import { MeshShaderCode } from '../shader-code'; import { ValueCell } from 'mol-util'; export const MeshSchema = { ...BaseSchema, aPosition: AttributeSpec('float32', 3, 0), aNormal: AttributeSpec('float32', 3, 0), elements: ElementsSpec('uint32'), dFlatShaded: DefineSpec('boolean'), dDoubleSided: DefineSpec('boolean'), dFlipSided: DefineSpec('boolean'), } export type MeshSchema = typeof MeshSchema export type MeshValues = Values export function MeshRenderable(ctx: Context, id: number, values: MeshValues, state: RenderableState): Renderable { const schema = { ...GlobalUniformSchema, ...InternalSchema, ...MeshSchema } const internalValues: InternalValues = { dWebGL2: ValueCell.create(ctx.isWebGL2), dGlslVersion: ValueCell.create('100es'), uObjectId: ValueCell.create(id) } const shaderCode = MeshShaderCode const renderItem = createRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }) return createRenderable(renderItem, values, state) }