/** * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { Renderable, RenderableState, createRenderable } from '../renderable'; import { WebGLContext } from '../webgl/context'; import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item'; import { GlobalUniformSchema, BaseSchema, AttributeSpec, DefineSpec, Values, InternalSchema, SizeSchema, ElementsSpec, InternalValues, GlobalTextureSchema, UniformSpec } from './schema'; import { ValueCell } from '../../mol-util'; import { LinesShaderCode } from '../shader-code'; export const LinesSchema = { ...BaseSchema, ...SizeSchema, aGroup: AttributeSpec('float32', 1, 0), aMapping: AttributeSpec('float32', 2, 0), aStart: AttributeSpec('float32', 3, 0), aEnd: AttributeSpec('float32', 3, 0), elements: ElementsSpec('uint32'), dLineSizeAttenuation: DefineSpec('boolean'), uDoubleSided: UniformSpec('b'), dFlipSided: DefineSpec('boolean'), }; export type LinesSchema = typeof LinesSchema export type LinesValues = Values export function LinesRenderable(ctx: WebGLContext, id: number, values: LinesValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable { const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...LinesSchema }; const internalValues: InternalValues = { uObjectId: ValueCell.create(id), }; const shaderCode = LinesShaderCode; const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants); return createRenderable(renderItem, values, state); }