/** * Copyright (c) 2017-2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author David Sehnal * @author Alexander Rose */ /* * This code has been modified from https://github.com/toji/gl-matrix/, * copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: */ import Mat4 from './3d/mat4' import Mat3 from './3d/mat3' import Vec2 from './3d/vec2' import Vec3 from './3d/vec3' import Vec4 from './3d/vec4' import Quat from './3d/quat' import { EPSILON } from './3d/common' export { Mat4, Mat3, Vec2, Vec3, Vec4, Quat, EPSILON }