/** * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ /* * This code has been modified from https://github.com/toji/gl-matrix/, * copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: */ interface Vec2 extends Array { [d: number]: number, '@type': 'vec2', length: 2 } namespace Vec2 { export function zero(): Vec2 { // force double backing array by 0.1. const ret = [0.1, 0]; ret[0] = 0.0; return ret as any; } export function clone(a: Vec2) { const out = zero(); out[0] = a[0]; out[1] = a[1]; return out; } export function create(x: number, y: number) { const out = zero(); out[0] = x; out[1] = y; return out; } export function toArray(a: Vec2, out: Helpers.NumberArray, offset: number) { out[offset + 0] = a[0]; out[offset + 1] = a[1]; } export function fromArray(a: Vec2, array: Helpers.NumberArray, offset: number) { a[0] = array[offset + 0] a[1] = array[offset + 1] return a } export function copy(out: Vec2, a: Vec2) { out[0] = a[0]; out[1] = a[1]; return out; } export function set(out: Vec2, x: number, y: number) { out[0] = x; out[1] = y; return out; } export function add(out: Vec2, a: Vec2, b: Vec2) { out[0] = a[0] + b[0]; out[1] = a[1] + b[1]; return out; } export function sub(out: Vec2, a: Vec2, b: Vec2) { out[0] = a[0] - b[0]; out[1] = a[1] - b[1]; return out; } export function mul(out: Vec2, a: Vec2, b: Vec2) { out[0] = a[0] * b[0]; out[1] = a[1] * b[1]; return out; } export function div(out: Vec2, a: Vec2, b: Vec2) { out[0] = a[0] / b[0]; out[1] = a[1] / b[1]; return out; } export function scale(out: Vec2, a: Vec2, b: number) { out[0] = a[0] * b; out[1] = a[1] * b; return out; } /** * Math.round the components of a Vec2 */ export function round(out: Vec2, a: Vec2) { out[0] = Math.round(a[0]); out[1] = Math.round(a[1]); return out; } /** * Math.ceil the components of a Vec2 */ export function ceil(out: Vec2, a: Vec2) { out[0] = Math.ceil(a[0]); out[1] = Math.ceil(a[1]); return out; } /** * Math.floor the components of a Vec2 */ export function floor(out: Vec2, a: Vec2) { out[0] = Math.floor(a[0]); out[1] = Math.floor(a[1]); return out; } export function distance(a: Vec2, b: Vec2) { const x = b[0] - a[0], y = b[1] - a[1]; return Math.sqrt(x * x + y * y); } export function squaredDistance(a: Vec2, b: Vec2) { const x = b[0] - a[0], y = b[1] - a[1]; return x * x + y * y; } export function magnitude(a: Vec2) { const x = a[0], y = a[1]; return Math.sqrt(x * x + y * y); } export function squaredMagnitude(a: Vec2) { const x = a[0], y = a[1]; return x * x + y * y; } /** * Returns the inverse of the components of a Vec2 */ export function inverse(out: Vec2, a: Vec2) { out[0] = 1.0 / a[0]; out[1] = 1.0 / a[1]; return out; } } export default Vec2